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Game Studies Download 2009: Top 10 Big Ideas In Gaming

By rhea

the Game Developers Conference in San Francisco, game studies researchers presented their list of the top 10 most unexpected findings for video game designers over the past year. This marks the fourth year that researchers Ian Bogost, associate professor at Georgia Tech; Jane McGonigal, director of games research and development at the Institute for the Future; and Mia Consalvo, associate professor at Ohio University, have presented their list. But this year audience members â” both at the panel and via Twitter â” ranked the findings in order of their importance.

â’Asking the audience to order the top 10 gave us an opportunity to get their feedback on which design problems feel more and less relevant to them. So not only can game designers learn what researchers are thinking about games, but game researchers can also look at the list and gain an understanding of the issues at the front of the minds of game developers,â’ said Bogost.

The findings of the Game Studies Download 2009 are:

10. Stewart Woods: â’(Play) Ground rules: The social contract and the magic circleâ’ http://obs.obercom.pt
9. Jose Zagal and Amy Bruckman: â’Novices, gamers, and scholars: Exploring the challenges of teaching about gamesâ’ http://gamestudies.org/0802/articles/zagal_bruckman
8. Karen Collins: â’Game sound: An introduction to the history, theory, and practice of video game music and sound designâ’
7. Charlie Briendahl: â’Play to win or win to play? The material culture of gamingâ’
6. Gareth Schott: â’Relating the pleasures of violent game textsâ’
5. Jesper Juul: â’Fear of failing: The many meanings of difficulty in video gamesâ’
4. Matt Barton: â’Howâ’s the weather: Simulating weather in virtual environmentsâ’ http://gamestudies.org/0801/articles/barton
3. Betsy James DiSalvo, Kevin Crowley and Roy Norwood: â’Learning in context: Digital games and young black menâ’
2. Michael Nitsche: â’Video game spaces: Image, play, and structure in 3D worldsâ’
1. Susana Tosca & Lisbeth Klastrup: â’Because it just looks cool!â’ Fashion as character performanceâ”the case of WoWâ’ http://www.jvwresearch.org

What? “Grand Theft Auto” didn’t make the list?

Tags: cfp, computer, game design, Games, gaming, ist, littera, media studies, methodology, open access, presentation, prostate cancer, requirements, research, technology

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